Wired Wombat Media | media for the imagination Wired Wombat Media
 
ABOUT US

Wired What?

Although conceived in 2009, Wired Wombat Media is actually not a new thing; it started ten years previous in 1999 under the guise of Virtual Illusion Graphics. VI GFX was actually part of a larger group called the Highland Group, a team of people dedicated to many things including but not limited to game production, 3D graphics, scripting, and technical support. In time, these sub-projects got split up into several groups or companies -- for instance, Stage ONE Productions were in charge of all video media projects, and all 3D and 2D work was under the care of Virtual Illusion Graphics.

Over time however, these "companies" were too cumbersome to manage all together and since the Highland Group had all but disbanded, it became clear that these project headings had to come together under one umbrella -- Wired Wombat Media.

With Wired Wombat Media, I also wanted to branch out into other areas, other than 3D and 2D graphics, so with my keen albeit casual interest in photography, I purchased a Digital SLR camera, something I had wanted to do for a while, and will hopefully be putting it to good use. I also want to get more involved with the movie making process, and digital media creation, such as DVD's which will hopefully come in handy down the road as well-- but I think that's for another page...

Who Am I?

My name is Matthew Disbrey, and I am a geek... seriously. I first got into doing 3D graphics when I first watched Star Trek II and the Genesis Project informational video. This animation, although crude by today's standards, still instills that amazed feeling when I watch it to consider the film was released in 1982. Visual Effects have moved on considerably both on and off the big screen over the past years, and creating these effects have become a lot more manageable and affordable by not only large graphics houses such as Industrial Light and Magic (ILM), but the individual as well.

I started using Imagine 4.0 that I obtained from a coverdisk on the Commodore Amiga, then went on to Cinema 4D and finally Lightwave 3.5 still on the Amiga, upgrading to 5.2 (the last one on the Amiga platform), before going on to version 6 on the Intel platform, upgrading to each major version since then.